ACTIVE RESEARCH AREAS

Hybrid Space: Physical x Digital Spaces
Mixed-Reality User Interfaces, Interactive System Design, Internet of Things
Hybrid Hand: Human x Machine
Human-(E)Motion Capture and Data Mining, Computational Ethnography, Computer Vision, Computer Haptics
Hybrid Ceramics: Clay x Glass x Smart Materials
Digital Fabrication
Hybrid Textiles: Soft Electronics
Wearables, Signal Processing
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Digital Fabrication
Digital fabrication design tools.
DIS 2018
Guardians of Practice
A Contextual Inquiry of Failure-Mitigation Strategies within Creative Practices
Cesar Torres, Sarah Sterman, Molly Nicholas, Richard Lin, Eric Pai, and Eric Paulos
C&C 2015
MetaMorphe
Designing Expressive 3D Models for Digital Fabrication
Cesar Torres, and Eric Paulos
UIST 2015
HapticPrint
Designing Feel Aesthetics for 3D Printing
Cesar Torres, Neil Kumar, and Eric Paulos
DIS 2018
Hybrid Aesthetics
Design of New Media Practices within Digital Fabrication
Cesar Torres
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New Media
Media is constantly transforming, questioning traditional notions of what it means to be an author, what constitutes matter, and how messages are conveyed. This research area explores the development of New Media practices including e-textiles, dynamic printmaking, and interactive glass.
DIS Companion 2016
LiveObjects
Leveraging Theatricality for an Expressive Internet of Things
Cesar Torres, Jasper OLeary, and Eric Paulos
CHI 2017
Illumination Aesthetics
Light as a Creative Material within Computational Design
Cesar Torres, Jasper OLeary, Molly Nicholas, and Eric Paulos
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Computational Crafting
In HCI we have seen these skills develop around the keyboard, pen, and mouse, but the hand, and body, has much more richness and nuance than what is being captured. Every discipline has developed nuanced control of different types of materials. How might we incorporate new form factors like brushes, pipettes, pipe bags, carving tools, or wheels and expand the way we work with hybrid materials? How might we capitalize on tacit knowledge for working fluidly with foams, liquids, emulsions, and solids that leverage computational design and control?
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Augmented Environments
How might we use the hybrid atelier to understand and study the creative process. In some work in progress, we’ve been incorporating sensors into the tools, the environment, and on the user themselves.
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Digital Ethnography
Every creative practice is built from tacit knowledge that is difficult to express in words. How might we leverage sensing to provide additional description about a practice.
C&C 2019
Hybrid Microgenetic Analysis
Using Activity Codebooks to Identify and Characterize Creative Process
Cesar Torres, Matthew Joerke, Emily Hill, and Eric Paulos