Projects

Embr
Embr
A Creative Framework for Hand Embroidered Liquid Crystal Textile Displays

Conductive thread is a common material in e-textile toolkits that allows practitioners to create connections between electronic components sewn on fabric. When powered, conductive threads are used as resistive heaters to activate thermochromic dyes or pigments on textiles to create interactive, aesthetic, and ambient textile displays. In this work, we introduce Embr, a creative framework for supporting hand-embroidered liquid crystal textile displays (LCTDs). This framework includes a characterization of conductive embroidery stitches, an expanded repertoire of thermal formgiving techniques, and a thread modeling tool used to simulate mechanical, thermal, and electrical behaviors of LCTDs. Through exemplar artifacts, we annotate a morphological design space of LCTDs and discuss the...

CHI 2022 PDF
Hybrid Media
Glaze Epochs
Glaze Epochs
Understanding How Material Knowledge is Externalized in a Ceramics Studio

The material turn in HCI has placed a renewed focus on informing design from the relationships found in material-based interactions. While several ethnographic works provide insight into how practitioners converse with materials, it is less understood how these conversations transform into a skilled practitioner relationship with a material. We examine the material practice of glazing that gives ceramics its decorative and functional characteristics and involves fusing mixtures of silica, alumina, and flux onto a clay body through kiln firing. This practice evolves over decades developing from multiple trajectories including theoretical foundations, systematic experimentation, and happy accidents. This work describes virtual site visits with six expert ceramicists and documents how...

TEI 2022 PDF
Hybrid Spaces
Compressables
Compressables
A Haptic Prototyping Toolkit for Wearable Compression-based Interfaces

Compression-based haptic feedback has been used in wearables to issue notifications, provide therapeutic effects, and create immersive storytelling environments. Such worn devices are well studied on the wrists, arms, and head, however, many unconventional yet context-rich areas of the body remain underexplored. Current haptic prototyping techniques have large instrumentation costs, requiring the design of bespoke embedded devices that do not have the flexibility to be applied to other body sites. In this work, we introduce an open-source prototyping toolkit for designing, fabricating, and programming wearable compression-based interfaces, or compressables. Our approach uses a lost-PVA technique for making custom inflatable silicone bladders, an off-the-shelf pneumatics controller, and...

DIS 2021 PDF
Hybrid Hand
I'm Better Off on My Own
I'm Better Off on My Own
Understanding How a Tutorial's Medium Affects Physical Skill Development

The shift towards distance learning brought forth by the pandemic has highlighted the shortcomings of teaching physical skills at a distance. With the emergence of new augmented and connected mediums, new opportunities arise for transferring physical skills that have resisted traditional documentation methods. However, there lacks a framework that allows tutorial authors to capitalize on a new medium's unique affordances rather than remediating existing tutorial conventions. Our work analyzes a body of tutorials rendered in various mediums for centering clay on a pottery wheel – a foundational skill that exemplifies the difficulties of physical skill transfer. Through the lens of McLuhan's "The Medium is the Message" we synthesize a taxonomy of medium conventions and themes derived from...

DIS 2021 PDF
Hybrid Hand
Siloseam
Siloseam
A Morphogenetic Workflow for the Design and Fabrication of Inflatable Silicone Bladders

Silicone is a transformative design material found within a variety of emerging HCI practices including shape-changing interfaces, soft robotics, and wearables. However, workflows for designing and fabricating silicone forms require a time-intensive mold-cast-cure pipeline that limits the experiential knowledge that can be gained from working directly with silicone. In this work, we conduct a material-centric exploration of silicone and develop designerly workflows for creating inflatable silicone bladders. We present Siloseam, a creative framework that streamlines a bladder design and fabrication process, collects tacit knowledge involved in recovering from errors, and introduces new workflows that reuse existing molds. A set of exemplar artifacts demonstrates an expanded repertoire...

DIS 2020 PDF
Hybrid Media
Hybrid Microgenetic Analysis
Hybrid Microgenetic Analysis
Using Activity Codebooks to Identify and Characterize Creative Process

Tacit knowledge is a type of knowledge often existing in one's subconscious or embodied in muscle memory. Such knowledge is pervasive in creative practices yet remains difficult to observe or codify. To better understand tacit knowledge, we introduce a design method that leverages time-series data (interaction logs, physical sensor, and biosignal data) to isolate unique actions and behaviors between groups of users. This method is enacted in Eluent, a tool that distills hundreds of hours of dense activity data using an activity segmentation algorithm into a codebook – a set of distinct, characteristic sequences that comprise an activity. The results are made visually parsable in a representation we term process chromatograms that aid with 1) highlighting distinct periods of activity in...

C&C 2019 PDF
Hybrid Hand
Phosphenes
Phosphenes
Crafting Resistive Heaters within Thermoreactive Composites

Hybrid practices are emerging that integrate creative materials like paint, clay, and cloth with intangible immaterials like computation, electricity, and heat. This work aims to expand the design potential of immaterial elements by transforming them into manipulatable, observable and intuitive materials. We explore one such immaterial, electric heat, and develop a maker-friendly fabrication pipeline and crafting support tool that allows users to experientially compose resistive heaters that generate heat spatially and temporally. These heaters are then used to couple heat and thermoreactive materials in a class of artifacts we term Thermoreactive Composites (TrCs). In a formal user study, we observe how designing fabrication workflows along dimensions of composability and...

DIS 2019 PDF
Hybrid Media
A Conversation with Actuators
A Conversation with Actuators
An Exploratory Design Environment for Hybrid Materials

An exciting, expanding palette of hybrid materials is emerging that can be programmed to actuate by a range of external and internal stimuli. However, there exists a dichotomy between the physicality of the actuators and the intangible computational signal that is used to program them. For material practitioners, this lack of physical cues limits their ability to engage in a "conversation with materials" (CwM). This paper presents a creative workstation for supporting this epistemological style by bringing a stronger physicality to the computational signal and balance the conversation between physical and digital actors. The station utilizes a streaming architecture to distribute control across multiple devices and leverage the rich spatial cognition that a physical space affords....

TEI 2019 PDF
Hybrid Spaces
Guardians of Practice
Guardians of Practice
A Contextual Inquiry of Failure-Mitigation Strategies within Creative Practices

Failure, whether it be “complete-and-utter” or “a minor set-back”, occurs in a variety of different creative practices, yet how it is perceived, handled, and recovered from is a lesser explored design space. Failing to address these perceptions of failure can have psychological repercussions, discourage users from continuing a practice, and form cultural stigma such as those associated with STEM fields. However, mediating practices to develop a culture of resiliency and perseverance is key to sustaining a (lifelong) practice and reshaping pedagogical strategies. In this work, we outline the design space of “guardians”, or elements of a creative practice that mitigate the psychological effects of failure. Through a contextual inquiry, we contribute an inventory of failure-mitigation...

DIS 2018 PDF
Hybrid Spaces
Hybrid Aesthetics
Hybrid Aesthetics
Design of New Media Practices within Digital Fabrication

Practices are emerging which blend both physical and computational techniques and materials. This thesis contributes a framework for understanding how to compose these hybrid elements into rich, reflective new media practices that expand the aesthetic repertoire and facilitate the adoption, sharing, and teaching of hybrid techniques.

DIS 2018 PDF
Illumination Aesthetics
Illumination Aesthetics
Light as a Creative Material within Computational Design

Recent digital fabrication tools have enabled new form-giving using a wide range of physical materials. However, light as a first class creative material has been largely ignored within the design of our electronic objects. Our work expands the illumination design space by treating light as a physical material. We introduce a digital design tool that simulates and visualizes physical light interactions with a variety of materials for creating custom luminaires. We further develop a computational design and fabrication process for creating custom secondary optics elements (SOEs), which provides additional handles for users to physically shape and redirect light to compose, fill, and evenly diffuse planar and volumetric geometries. Through a workshop study with novice electronic...

CHI 2017 PDF
Best Paper
Hybrid Media
Aesthetic Electronics
Aesthetic Electronics
Designing, Sketching, and Fabricating Circuits through Digital Exploration

As interactive electronics become increasingly intimate and personal, the design of the circuitry is correspondingly developing a more playful and creative aesthetic. Circuit sketching and design is a multidimensional activity combining the arts, crafts, and engineering that broadens participation of electronic creation to include makers of diverse backgrounds. In order to support this design ecology, we present Ellustrate, a digital design tool that enables the functional and aesthetic design of electronic circuits with multiple conductive and dielectric materials. Ellustrate guides users through the fabrication and debugging process, easing the task of practical circuit creation while supporting designers’ aesthetic decisions throughout the circuit authoring workflow. In a formal user...

UIST 2016 PDF
Hybrid Media
ProxyPrint
ProxyPrint
Supporting Crafting Practice through Physical Computational Proxies

Advances in digital fabrication (DF) technologies are making it easier to produce high-fidelity replicas of digital designs. However, this push-to-print paradigm limits the creative opportunities that arise from “working through a material” which involves risk, uncertainty, and serendipitous discovery. We investigate how DF artifacts can function as static intermediary tools, which we term proxies, to support crafting practice. We focus on the wire-wrapping process, where physical wire is bent into complex shapes, and build DF fixtures to aid with construction and fabrication and explore how these proxies can provide users with different levels-of-assistance. In a user study, we evaluated how these proxies affect the making process and uncovered methodological distinctions between...

DIS 2016 PDF
Honorable Mention
Hybrid Hand
LiveObjects
LiveObjects
Leveraging Theatricality for an Expressive Internet of Things

LiveObjects approaches expressive object design from the lens of art theory and creates a series of IoT data objects that utilize theatricality, or the perception of an object having presence, to provoke new interactions between objects, viewers, and space. This approach utilizes actuation, materials and everyday objects to express social data. We showcase how such objects can form unique expressive personalities, expose relational data, and perturb environments to form information spaces.

DIS Companion 2016 PDF
Hybrid Media
HapticPrint
HapticPrint
Designing Feel Aesthetics for 3D Printing

Digital fabrication has enabled massive creativity in hobbyist communities and professional product design. These emerging technologies excel at realizing an arbitrary shape or form; however these objects are often rigid and lack the feel desired by designers. We aim to enable physical haptic design in passive 3D printed objects. This paper identifies two core areas for extending physical design into digital fabrication: designing the external and internal haptic characteristics of an object. We present HapticPrint as a pair of design tools to easily modify the feel of a 3D model. Our external tool maps textures and UI elements onto arbitrary shapes, and our internal tool modifies the internal geometry of models for novel compliance and weight characteristics. We demonstrate the value...

UIST 2015 PDF
MetaMorphe
MetaMorphe
Designing Expressive 3D Models for Digital Fabrication

MetaMorphe is a novel digital fabrication framework that uses a common web-programming metaphor to enable users to easily transform static 3D models into re-formed, re-made, and re-imagined customized personal artifacts.

C&C 2015 PDF
Fl.UIs
Fl.UIs
Liquid Mediated Vision-Based Touch Surfaces

Fluid User Interfaces (Fl.UIs) are liquid-based touch surfaces that use computer-vision to detect and interpret a range of tactile user inputs. While Fl.UIs have less input resolution than digital touch screens, they provide an excellent low-cost solution for rapidly prototyping non-rectilinear screen designs as well as exploring novel surface interaction techniques. Fabricated on a laser cutter using low-cost materials, Fl.UIs use unique shape outlines to displace an internal colored liquid to regions-of-interest for a camera. This paper presents a set of software tools that help users rapidly design, fabricate and author interactions with Fl.UIs. The robust construction and an unpowered surface makes Fl.UIs well-suited for outdoor and public installations. The Fl.UIs prototyping tool...

TEI 2015 PDF